Pursuit eye movements
require a geometric transformation of velocity signals
Gunnar Blohm1,2, Pierre Daye1, Philippe Lefevre1
1CESAME and Lab. Neurophysiol., UCLouvain
2Dept. Physiology and Faculty of Arts & Science, Queen’s
It is well established that saccade planning requires a geometric
transformation between the retinal stimulus and the desired motor plan
to acquire the target (Crawford & Guitton 1997). However, this
problem of reference frame transformations has never been considered
for velocity signals. Therefore we asked whether a separate 3D
visuomotor transformation of velocity signals was theoretically
required by modeling the underlying geometry. We then tested our model
predictions in a series of smooth pursuit experiments.
We used quaternions to model the 3D eye-in-head geometry. Our model
predicted that a visuomotor velocity transformation would require the
use of extra-retinal eye-in-head position and should include three
different components; (1) because of the eye’s spherical projection
geometry, the same retinal velocity should result in different
interpretations of velocity direction depending on eye-in-head
position, (2) false torsion due to off-axes eye positions must be
compensated for and (3) ocular torsion (e.g. due to the VOR) must be
accounted for.
We tested these 3 predictions separately on human subjects. Subjects
were required either to pursue an eccentric moving target viewed under
different vertical eye positions (prediction 1), to pursue a target
previously foveated at different oblique positions (prediction 2) or to
make a fast head roll to either shoulder while maintaining fixation in
order to obtain large eye torsion because of dynamic VOR and then to
pursue a moving target (prediction 3). 3D eye-in-head position was
measured at 400Hz using a Chronos Video head-mounted eye tracker and
head-in-space position and orientation was sampled at 200Hz using a
Codamotion active infrared marker tracking device. We analyzed the
open-loop gaze pursuit response, i.e. the first 100ms after pursuit
onset (velocity threshold detection). We then compared the observed
pursuit response to the prediction of the model to determine whether 3D
geometry was or was not taken into account in the visuomotor velocity
transformation.
We found that for all 3 components of the velocity conversion geometry,
human behavior was accurate. This suggests that the brain indeed
performs a complete 3D visuomotor velocity transformation for smooth
pursuit eye movements that is different from the previously described
visuomotor transformation of position signals for saccades. Since
pursuit direction was accurate even for torsional values outside of
Listing’s plane in our head-roll condition (prediction 3), we rule out
the possibility that the velocity transformation geometry we describe
here could be accounted for by the mechanical properties of the plant,
e.g. through pulleys.