Compensation
for smooth eye and head movements by gaze saccades during
head-unrestrained tracking
Pierre Daye, Gunnar Blohm,
Philippe Lefèvre
Gaze orientation is generally performed using a combined eye-head
movement. The programming and coordination of both motor systems during
2D gaze shifts is not yet established. In head fixed conditions, smooth
eye movements that occur during the saccade latency are compensated if
the nervous system has enough time to integrate eye velocity (Blohm
& al., 2003, 2005 and 2006). We have previously shown (Daye &
al., SFN2007) that a similar compensatory mechanism exists during gaze
tracking in 2D. In this study, we differentiate the integration of eye
movements from head movements occurring during the saccade latency
period.
Subjects sat in front of a 1-m distant tangential screen. They were
instructed to pursue with their eyes and head a sinusoidal target
(Frequency [0.6 to 1.2 Hz]) moving along a straight line in 2D
(Orientation [0 to 360°] and amplitude [20 to 25°] randomly chosen).
1.2-1.8s after target motion onset, a second target was briefly flashed
at a random position on the screen. The position of both eyes was
recorded by a video-based recording device (200 Hz), head position was
recorded by active infrared marker tracking cameras (200 Hz) and gaze
orientation was reconstructed (Ronsse & al., 2007).
We analyzed how the orienting gaze shift towards the flash was
programmed and how these saccades compensated for the smooth gaze
displacement [SGD] during the latency period. Multiple regression
analysis showed that gaze saccades were programmed using position error
at flash time [PE] and an estimation of SGD up to 150 ms before saccade
onset (R : 0.94, p-value<0.001). Both the smooth eye (90%) and head
displacement (75%) were used in programming the saccade. Consistent
with these findings, additional analysis of the remaining error after
multiple intervening saccades to the target revealed a slow
compensation process for SGD.
In conclusion, we propose that the gaze control system use similar
mechanism to program head restrained and head unrestrained saccades.
Eye and head displacements during gaze latency were integrated to
compensate for intervening eye and head movements.