Transforming retinal velocity into 3D motor
coordinates for pursuit eye movements
Gunnar Blohm, Pierre Daye,
Philippe Lefevre
Saccade planning requires a geometric transformation between the
retinal stimulus and the desired motor plan to acquire the target
(Crawford & Guitton 1997). This reference frame transformation
problem has, however, never been considered for velocity signals.
Therefore we asked whether a separate 3D visuomotor transformation of
velocity signals was theoretically required by modeling the underlying
geometry. We then tested our model predictions in a series of smooth
pursuit experiments.
We used quaternions to model the 3D eye-in-head geometry. Our model
predicted that a visuomotor velocity transformation would require
extra-retinal 3D eye-in-head position to convert the retinal velocity
input into spatially accurate behavior and includes three different
components; (1) the same retinal velocity results in different eye
rotation axes depending on eye-in-head position, (2) false torsion due
to off-axes eye positions must be compensated for and (3) ocular
torsion (e.g. due to the VOR) must be accounted for.
To test these predictions, subjects were required either to pursue a
moving target viewed under different vertical (prediction 1) or oblique
(prediction 2) eye positions, or viewed under different head roll
angles generating VOR-induced eye torsion (prediction 3). We measured
3D eye-in-head position and head-in-space orientation and analyzed the
open-loop gaze pursuit response, i.e. the first 100ms after pursuit
onset. We then compared the observed pursuit response to the
predictions of the model: if no transformation was performed, pursuit
direction should best correlate with the retinal target movement
direction; a complete 3D velocity transformation would be reflected in
spatially accurate pursuit.
We found that for all 3 predictions, the direction of pursuit
initiation was spatially accurate and did not follow the retinal (no
transformation) hypothesis. This suggests that the brain performs a
complete 3D visuomotor velocity transformation for smooth pursuit eye
movements that is different from the previously described visuomotor
transformation of position signals for saccades. Since pursuit
direction was accurate even for large torsional values in our head-roll
condition (prediction 3), we rule out the possibility that the velocity
transformation geometry we describe here could be accounted for by the
mechanical properties of the plant, e.g. through pulleys.
Supported by: Marie Curie (EU), FNRS (Belgium), IAP (Belgium), ESA
(EU), ARC (UCLouvain, Belgium), NSERC (Canada), Botterell Fund (Queen’s
University, Canada)